Dragon Coin 1: When jumping on the second rotating platform, the Dragon Coin is sitting on one of the three platforms. Obscured by the second-to-last set of gray platforms. DONUT PLAINS 2 Make sure you avoid the secret path in one of the pipes and you'll find all the Coins. Donut Plains is the second world of Super Mario World. Player: MarioStage: Donut Plains 3Ahora EstamOz Cercadel caztillO nO. Note that you will leave Yoshi outside, probably because he/she/it's scared. As you climb to the top of the level, there is a place where you must use a springboard to jump through a hole in the roof past 8 or so flying Koopas. Unfortunately, the ground is slippery that Mario or Luigi can fall off the pit. Its secret leads to a power-upping level called Top Secret Level. Watch out for the Fuzzy! The green star block awards you with a 1-up mushroom if you managed to collect 30 coins throughout the level. It leads him to a small area with two Koopa Paratroopas ; the player must then jump on green pipes to cross the … Donut Plains 1 is the first level players will encounter in the Donut Plains. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. In the forest of illusions four (the one at the bottom) where is the s.. Beat it by getting the key. The On/Off switches allow you to switch the paths in this level around, thereby allowing you to continue onward in this level. After the Boo Buddies, the player will encounter an Eerie and a Big Boo. Of the group of four turn blocks, the rightmost one contains a vine. Proceed to first door. Up ahead are ON/OFF Switches that the player must use to change the path of a line guided platform to avoid falling into the pit below them. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. The vine leads to a cloud platform where you can accumulate several coins. Donut Plains 3 features a giant lake, a peninsula jutting far into the water, and two broken bridges without side-rails. The level starts off with Mario or Luigi out of a pipe. Donut Plains 3 is a level in the world Donut Plains in the game, Super Mario World and Super Mario Advance 2: Super Mario World. After going forward a little more, Mario or Luigi encounters the gate and finish the level. This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature ON/OFF Switches. Quickly jump across to make sure you don't get hit. Where to find secret exit in donut plains 2 ? The wooden platforms follow a visible path, which may either be a loop or simply end, in which case the platform will fall down at the end. When you see the second switch, jump at it, otherwise you will fall to your doom. You'll return at the orange pipe near the end of the level. Donut Secret 1 is the first underwater level in the game Super Mario World.This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1.Donut Secret 1 also has a secret exit. The jumps needed here can be tricky if you don't have a cape. Before the yellow pipe. Play through the level until the part where you see the pipes sticking out the ceiling. Use. Once you reach the wooden platform circling the On switch, jump at it to set it to Off, which makes the platform move forward. If the player is not Small Mario or Small Luigi, they can break the blocks with a Spin Jump. It is known for featuring the first Ghost House of the game and for being the first course with multiple exits. Another Warp Pipe brings Mario or Luigi to the Coin Heaven, consistin… After getting through, the player comes to an area with Koopa Troopas and Koopa Paratroopas. A Springboard is encountered with the Rotating Block above it, which contains a Beanstalk. In Vanilla Secret 1, there is an alternate gate. Beat Donut Plains 1 the special way by getting the key. Donut Plains 3 is a level in the game Super Mario World and is the third level of the second world, Donut Plains. Monty Moleslive in this stage as well; both on land and in water. If the player activates the Switch Block, the Empty Block will turn into a coin, and the Jumping … Enter the yellow pipe at the end if you wish to play the bonus game. Yoshi's Island 2—> Yoshi's Island 3—> Yoshi's Island 4—> Iggy's Castle—> Donut Plains 1--> Donut Secret 1--> Donut Secret House--> Star World 1--> Star World 2--> Star World 3--> Star World 4--> Front Door After beating Funky, can I change the game back to normal? the secret to donut plains two on super mario world for the snes Then you go down to a Ghost House. There is a secret exit in the Donut Plains Ghost House, but I can't fi.. Hi, uh well I beat Bowser and his little minions a lot, I've completed.. This page was last edited on July 7, 2020, at 09:43. Chazware - 6 days ago. It takes the same path as the wooden platform and will hit you if you're careless. The gray platforms and the Fuzzy move in opposite directions. The level consists Dragon Coinsand 300 seconds to complete the level. Obscured by the second-to-last set of gray platforms. After that, the player eventually encounters a few Warp Pipes. Score! The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House.There are seven Dragon Coins to be found. The gray platforms circle a ? Blocks in the correct order. One of the Rotating Blocks contains a Beanstalk that leads up to an area with cloud platforms and coins. On top, there is a block with the Rainbow Star. Mario and Yoshi standing on a rotating platform. 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